Meshek Tzuriel
The Goat
In the Meshek Tzuriel project, I was responsible for creating a CG goat that engages with the main character, notably in a scene where the goat chews and rips the character's shirt.
Behind The Scenes
The task involved two key stages:
- Grooming: I developed a procedural grooming setup to craft realistic fur across the goat's body, with ongoing revisions to meet the client's feedback.
- Cloth Tear: For the shirt-tearing scene, I created a Houdini Vellum simulation to depict the cloth tearing by the goat.
After completing the VFX, I rendered the goat with Redshift.
The Team
Creative DirectorDaria Belov
VFX ArtistNitzan Tregerman
3D ArtistItai Bachar
CompositorIvan Denisenko
ToolsSideFX Houdini · Vellum · Redshift · After Effects
Please feel free to reach out at
nitzan@nitzantregerman.com