In the Meshek Tzuriel project, I was responsible for creating a CG goat that engages with the main character, notably in a scene where the goat chews and rips the character's shirt.
The task involved two key stages:
Grooming - I developed a procedural grooming setup to craft realistic fur across the goat's body, with ongoing revisions to meet the client’s feedback.
Cloth Tear - For the shirt-tearing scene, I created a Houdini Vellum simulation to depict the cloth tearing by the goat.
After completing the VFX, I rendered the goat with Redshift. Then, the final renders went to the compositing team for the finishing touches.