Meshek Tzuriel

The Goat

In the Meshek Tzuriel project, I was responsible for creating a CG goat that engages with the main character, notably in a scene where the goat chews and rips the character's shirt.

Behind The Scenes

The task involved two key stages:

  • Grooming: I developed a procedural grooming setup to craft realistic fur across the goat's body, with ongoing revisions to meet the client's feedback.
  • Cloth Tear: For the shirt-tearing scene, I created a Houdini Vellum simulation to depict the cloth tearing by the goat.

After completing the VFX, I rendered the goat with Redshift.

The Team

Creative DirectorDaria Belov
VFX ArtistNitzan Tregerman
3D ArtistItai Bachar
CompositorIvan Denisenko
ToolsSideFX Houdini · Vellum · Redshift · After Effects

Please feel free to reach out at

nitzan@nitzantregerman.com
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