This node takes an input polygon surface, subdividing each face to form an "Extruded" shape, enhancing areas of local detail without compromising on complexity.
A SOP solver that efficiently simulates smoke on a 2D plane. This method allows for efficient high-resolution simulations and the rendered output can be utilized as a dynamic texture for shading.
This node generates a 3D Chlandi noise pattern that can be created as an attribute in the SOP context. Inspired by the article 'Chladni Figures Revisited: A Peek Into The Third Dimension'.
This node offers a unique "infection simulation" that spreads organically across the geometry, enabling the saving of infection data as a texture for further transformation by shaders or deformers.