This node offers a unique "infection simulation" that spreads organically across the geometry, enabling the saving of infection data as a texture for further transformation by shaders or deformers.
This node takes an input polygon surface, subdividing each face to form an "Extruded" shape, enhancing areas of local detail without compromising on complexity.
A SOP solver that efficiently simulates smoke on a 2D plane. This method allows for efficient high-resolution simulations and the rendered output can be utilized as a dynamic texture for shading.
This node generates a 3D Chlandi noise pattern that can be created as an attribute in the SOP context. Inspired by the article 'Chladni Figures Revisited: A Peek Into The Third Dimension'.