For the Paz Charge project, I was tasked by 'Broadcast Media TLV' to create the dynamic fur for the vibrant character 'Bouncy,' set to become the face of the company.
Our team collaboratively developed Bouncy's visual design. Following this, I created a procedural system within SideFX Houdini to simulate and render Bouncy's fur, which we then rendered using Redshift.
Thanks to great teamwork, our compact team of three 3D artists was responsible for producing 20 shots within a demanding deadline.